Welcome, Detective.

You have arrived at the hints page for Lights... Camera... Murder!

Post Mortem is not a linear experience, as you can explore different leads in any order. As a result, this hints system is setup with a particular flow in mind to assist you in getting each of the Evidence Packets. Each hint section is designed to help you find the next piece of Evidence in that flow. For instance, if you can'd find Evidence A, view the "I can't find Evidence A" Section. Once you have found that, we will help you get to the next Evidence packet in that sequence.

Each section is broken down into two clues and a solution tab, so please be aware that there are spoilers ahead, particularly as you progress further with each hint. 

If you are still struggling with a particular section of the case, once you have visited the hint, please don't hesitate to reach out to us a [email protected] for further assistance.

HOW DO I BEGIN?

CLUE 1

Lights... Camera... Murder! is a choose your own adventure-style narrative game.

Once you have read the instruction sheet and checked off all the assets in the game against your checklist, we recommend beginning your investigation by reading the introduction in the Pulp Novel.

Having read the introduction, you will have a better idea of what the case is about and can begin formulating a plan for your investigation.  

CLUE 2

Once you have read the introduction you will have various names and places that you are able to "visit" and investigate. You can use the Directory to lookup both names and places throughout the experience.

EVIDENCE A (PACKET 1)

I CAN'T FIND EVIDENCE A

Evidence Bag A is in the case folio. If you don;t have this evidence bag, pleasse reach out to us at [email protected] for assistance.

CLUE 1

Hickman handed you the Police Report, ought to be a solid starting point going through all of those.

CLUE 2

When you open Evidence A, the Police Reports, you are faced with a number of leads to explore. Have you followed up on any of those in the Directory yet?

CLUE 3

By using the Directory, a great starting point would be to head over to Clara Rose's house (232) and do some detective work.

I'M STILL STUCK AFTER EVIDENCE A

CLUE 1 

Using the Directory, you head to Clara Rose's house (232). There you meet her mother. She spills some interesting information. Those leads should be worth exploring in the Directory.

CLUE 2

Sandy's Mother gives you the following leads.

- Detective H. McTeague (check the Directory)
- The Sideway Cafe (check the Directory)
- Clara's other house (check the Map)
- A P.O. Box (search Post Offices in the Directory)

EVIDENCE F (PACKET 2)

CLUE 1 

Clara's Mother gave you some great leads at her house. Worth following those up.

CLUE 2

One lead is of particular interest. A break in... we should find the Detective involved in the case.

SOLUTION

Finding Det. H McTeague in the Directory, you get to lead 645 and Evidence F.

EVIDENCE D (PACKET 3) 

CLUE 1

You return to the Police Reports and begin your search for information on Joe Fletcher. The Directory is a good place to start.

SOLUTION

Finding lead 509 (Fletcher Joe.), you head to his apartment and find Evidence D.

EVIDENCE C (PACKET 4)

CLUE 1

Perhaps you should head back to the crime scene to investigate further?

CLUE 2

While at the scene of the crime, you being to investiage the surrounding area. Maybe the Map could be of assistance.

SOLUTION

You work your way around the crime scene on the map in concentric circles. You come across Fletcher's car, visit lead 915.

MOTEL /EVIDENCE E (PACKET 5)

CLUE 1

The object you found when you searched through Fletcher's car should give you something to look up in the Directory. Haven't found Fletcher's car? Might be time to head back to the crime scene.  

CLUE 2

Either way you cut it, you'll have to deal with the thugs one way or another. Once you've made your bed, you'll be on the right track.

SOLUTION

You get back to your car after a run in with the twins. You check your pocket, and open Evidence E .

POST OFFICE / EVIDENCE B (PACKET 6)

CLUE 1

Clara's Mother mentioned a P.O. Box. Have you been to the Post Office yet?

CLUE 2

There was mention of Clara going on a trip. Where would you go to organise one of those? 

SOLUTION

Clara had booked a trip through the travel agent. They sent those items to the Post Office.  

With her P.O. Box number and her surname, you'll be able to get entry to her mail.

** The Output for this is incorrect in the experience. The lead should be 657, instead it is 655. This is out fault, apologies. This will be fixed in future reprints. **

HOW DO I SOLVE THE CASE?

CLUE 1 - WHEN IS TIME TO SOLVE?

You will be prompted to solve the case at the conclusion of the narrative portion of the game. You will see the Prompt:

"Perhaps, Agent, it's time you solved the case...?"

At that point, the encourage you to fill out the investigation questions before opening the solution story.

CLUE 2 - WHAT IS THE SOLUTION?

This is your time to shine, Detective. At that point, the encourage you to fill out the investigation questions before opening the solution story.

If you're still unsure about any of the questions, perhaps head back into the leads.

If you're ready to solve the case, open the Solutions Booklet for the experience conclusion and answers.

ERRATA: PROBLEMS WITH THE EXPERIENCE

657 incorrectly labeled 655

This is known issue – to be fixed in future reprints. We apologise if you got stuck on this particular phase of the experience. You've done a magnificent job getting this far though – Getting close.

Thank you for playing Post Mortem: Lights... Camera... Murder!

Lights... Camera... Murder! represents our team's passion for immersive games, so we hope you enjoyed your experience!

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