Curious Correspondence Master Collection

The Multi-Award-Winning Escape Room You Play at Home

PLAYERS: 1-4 Adventurers
DURATION: 60-90 minutes per Chapter
AGE: 14+
STYLE: Grand Adventure

Shipping begins late November, 2025

Discover the Finest Adventures of Award-winning Curious Correspondence.
Uncover the nine most celebrated chapters in this definitive Best Of boxset. Scour physical clues, construct tools and devices, and immerse yourself in a unique deductive experience delivered to your door.


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$120.00 USD

Curious Correspondence Master Collection
$120.00 USD

The Story

AN IMMERSIVE ANALOGUE PUZZLE EXPERIENCE DELIVERED DIRECTLY TO YOUR DOOR

WAIT! An immersive analogue puzzle experience – what does that even mean?!?

Well, Curious Correspondence is kind of like an escape room adventure delivered to your home - think Sherlock Holmes meets Indiana Jones. Each envelope contains the next Chapter of an ongoing episodic puzzle adventure; uncover clues, crack codes and solve puzzles that challenge you, your family and friends.

AN IMMERSIVE ANALOGUE PUZZLE EXPERIENCE DELIVERED DIRECTLY TO YOUR DOOR

WAIT! An immersive analogue puzzle experience – what does that even mean?!?

Well, Curious Correspondence is kind of like an escape room adventure delivered to your home - think Sherlock Holmes meets Indiana Jones. Each envelope contains the next Chapter of an ongoing episodic puzzle adventure; uncover clues, crack codes and solve puzzles that challenge you, your family and friends.

From the original twenty-four chapters, we’ve selected the most compelling nine, carefully reimagined with updated storytelling and freshly tuned puzzles to sharpen the experience while preserving its mystery. Journey deeper into the world of the Curious Correspondence, an at home escape-game, where cryptic messages and immersive papercraft artifacts test your mettle against its most devious challenges. Whether you’re a newcomer or previously dabbled with the first Chapter of CCC, this definitive edition invites you to rediscover the secret society at the heart of the elaborate journey.

The Guardians are in need of assistance from puzzle-minded folks who can hunt down clues, crack codes, and solve mysteries that are often hidden in plain sight. Typically they only seek out the assistance of those fourteen and above but some clever younger children may be able to get through their trials with a bit of guidance. Regardless, you’re not in this alone; if you ever get stuck you can always refer to the digital hint library that is available for every chapter.

Each singular envelope contains enough puzzling fun to fill about an hour or so. But unlike a traditional escape room, there is no running clock that you need to work against. You can certainly set up that challenge for yourself but it’s perfectly fine to take the puzzles at a more leisurely pace.

Contents

From the original twenty-four chapters, we’ve selected the most compelling nine, carefully reimagined with updated storytelling and freshly tuned puzzles to sharpen the experience while preserving its mystery. Journey deeper into the world of the Curious Correspondence, an at home escape-game, where cryptic messages and immersive papercraft artifacts test your mettle against its most devious challenges. Whether you’re a newcomer or previously dabbled with the first Chapter of CCC, this definitive edition invites you to rediscover the secret society at the heart of the elaborate journey.

Audience & Difficulty

The Guardians are in need of assistance from puzzle-minded folks who can hunt down clues, crack codes, and solve mysteries that are often hidden in plain sight. Typically they only seek out the assistance of those fourteen and above but some clever younger children may be able to get through their trials with a bit of guidance. Regardless, you’re not in this alone; if you ever get stuck you can always refer to the digital hint library that is available for every chapter.

Duration

Each singular envelope contains enough puzzling fun to fill about an hour or so. But unlike a traditional escape room, there is no running clock that you need to work against. You can certainly set up that challenge for yourself but it’s perfectly fine to take the puzzles at a more leisurely pace.