In the late 80s, two 10-year-olds met and bonded over their shared love of the sci-fi comic series Super Star Cadets. As kids in foster care, Pat and Gretta’s lives were often difficult, but their friendship blossomed as they escaped into the cadets’ daring adventures: they pretended to be Super Star Cadets, exploring in the woods and along back-roads, collecting samples and keeping an audio diary of their adventures on a cassette tape.
And then, on a warm day in September 1987, Pat disappeared into the forest.
Gretta is still searching for Pat, all these decades later. She’s gathered all the clues, like the Super Star Cadet she always wanted to be. But she needs your help to find Cadet Turner.
Will you answer her call?
The Disappearance of Cadet Turner is suitable for adventurers ages 8 to 108, and makes a great activity for a solo adventurer, a family, or a school or camp group. It’s perfect for fans of 80s nostalgia, classic science fiction, comics, and the exhilarating childhood feeling of running free on long afternoons.
This experience uses a free companion app for your phone or tablet, available for both iOS and Android. This app offers an exciting new way to interact with the physical contents of the experience, and allows us to include new puzzle mechanics.
AUDIENCE: Ages 8+, Suitable for Families
Letter from Super Star Studios
Super Star Cadets fan club patch
Super Star Cadets tin lunch box
Super Star Cadets comic book
Cassette tape (don't worry, you can listen to the contents on the app!)
3 Polaroid photos
Various documents related to the mystery
Website and app specially designed for this experience!
Intended as surprise gift for a friend, months before her birthday, I try to always give unique and unexpected gifts to my best friends and this seemed perfect. It was an amazing experience to share with my friend and an unforgettable gift for her. Absolute perfection!
My friend works within the comic industry professionally and is busy with commissions, she also regularly receives letters from crowdfunding campaigns about possible involvement, and I didn't want the initial letter to get lost in the shuffle and she lives with her sister so I let her in on the surprise so she checked their mail everyday to make sure my friend received it.
This escaped her sister's detection since my friend briefly skimmed it but was interested enough to take it to her office, where she stored it for two weeks before tossing it into a waste bin, having not received a follow-up email from whoever sent it. It was that authentic! I received a call one morning and my friend wondered if I knew why her sister burst into her room at midnight holding the letter that she refused to answer questions about but insisted she follow up on. I refused to answer questions and she dove into solving the puzzle updating me when she made progress and especially when she was frustrated! The entire experience has built wonderful memories, inside jokes, and is a gift she treasures.
Cadent Turner is my second MPC mystery and I am hooked! I tried not to read anything about the story or elements and it was very enjoyable to discover the multimedia aspect organically. (I spent several hours with a cassette deck plotting out every sound, playing it forwards and backwards, and hitting those buttons sequences before deciding to "just use the app")...
I cannot wait to annoy my wife describing every step in detail=]
My only little quip... Considering the format and material I have yet to find any Easter Eggs. Maybe they are there and I have not found them yet, but some little surprises would increase the joy by magnitudes=]
I really enjoyed this first foray into the Mysterious Package Company though my one complaint would be that it was a very easy and quick game. Probably best for teens or people only just starting out in the world of mysteries/escape room and the like.